Testing told me I used ~3,500 bytes for each frame - at 10 FPS, that’s ~35 KB/sec. While a nice T1 line could handle that, it’d easily saturate a 56k modem. And supporting even 1,000 clients would mean pushing 35 megabytes a second - way too much!
The irony is that streaming SSR is supposed to improve performance by sending content incrementally. But the overhead of the streams machinery can negate those gains, especially for pages with many small components. Developers sometimes find that buffering the entire response is actually faster than streaming through Web streams — defeating the purpose entirely.
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