Sci-Fi/Paranormal
一方面,作为绝对主力的影像赛道,已经没有任何退路可言,各家早就告别了粗放生长的时代,各自摸索出了一套正在走向成熟的影像方案,都在稳扎稳打地加固护城河。
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For those unfamiliar, rendering fog boils down to simulating the behaviour of light as it passes through a medium. The simplest behaviour we can model and the one we’re going to focus on is absorption, or the loss of light energy. In basic terms, the more ‘stuff’ that light has to pass through, the more energy it loses.
except Exception: